Item type |
学術雑誌論文 / Journal Article(1) |
公開日 |
2011-10-18 |
タイトル |
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タイトル |
3Dゲーム使用の視覚系神経機能に及ぼす影響 |
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言語 |
ja |
タイトル |
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タイトル |
Effects of 3-dimensional video games on visual nervous function |
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言語 |
en |
言語 |
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言語 |
jpn |
主題 |
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言語 |
en |
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主題Scheme |
Other |
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主題 |
3-dimensional display |
主題 |
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言語 |
en |
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主題Scheme |
Other |
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主題 |
visual fatigue |
主題 |
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言語 |
en |
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主題Scheme |
Other |
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主題 |
near point distance |
主題 |
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言語 |
en |
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主題Scheme |
Other |
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主題 |
objective assessment |
資源タイプ |
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資源タイプ識別子 |
http://purl.org/coar/resource_type/c_6501 |
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資源タイプ |
journal article |
アクセス権 |
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アクセス権 |
open access |
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アクセス権URI |
http://purl.org/coar/access_right/c_abf2 |
作成者 |
西村, 雄宏
岩田, 豊人
村田, 勝敬
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内容記述 |
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内容記述タイプ |
Abstract |
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内容記述 |
In order to assess the effects of 3-dimensional(3D)video games on human visual nervous function, near-point distance, visual evoked potentials and critical flicker fusion, along with subjective symptoms on visual fatigue, were measured before and after playing 3D-or 2D-video game for two hours. The subjects were 10 healthy male students aged 20-23 years. The subjective symptoms of fatigue related to"drowsiness and dullness"and"projection of physical impairment"significantly increased after playing 3D-video games. Similarly, the near-point distance of the left eye was significantly longer after playing 3D-video games. However, there were no significant changes in other parameters in playing 3D-or 2D-video games. Despite this limited evidence, these findings suggest that viewing television with the 3D technology at home may lead to visual fatigue, like a VDT-related asthenopia. Also, near-point distance appears to be an objective and promising method for assessing short-term visual fatigue. |
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言語 |
en |
出版タイプ |
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出版タイプ |
VoR |
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出版タイプResource |
http://purl.org/coar/version/c_970fb48d4fbd8a85 |
書誌情報 |
ja : 秋田医学
巻 37,
号 2,
p. 85-91,
発行日 2010-01-01
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収録物識別子 |
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収録物識別子タイプ |
PISSN |
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収録物識別子 |
0386-6106 |
収録物識別子 |
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収録物識別子タイプ |
NCID |
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収録物識別子 |
AN00009294 |
出版者 |
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出版者 |
秋田医学会 |
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言語 |
ja |