@article{oai:air.repo.nii.ac.jp:00001752, author = {西村, 雄宏 and 岩田, 豊人 and 村田, 勝敬 and Nishimura, Katuhiro and Iwata, Toyoto and Murata, Katsuyuki}, issue = {2}, journal = {秋田医学}, month = {Jan}, note = {In order to assess the effects of 3-dimensional(3D)video games on human visual nervous function, near-point distance, visual evoked potentials and critical flicker fusion, along with subjective symptoms on visual fatigue, were measured before and after playing 3D-or 2D-video game for two hours. The subjects were 10 healthy male students aged 20-23 years. The subjective symptoms of fatigue related to"drowsiness and dullness"and"projection of physical impairment"significantly increased after playing 3D-video games. Similarly, the near-point distance of the left eye was significantly longer after playing 3D-video games. However, there were no significant changes in other parameters in playing 3D-or 2D-video games. Despite this limited evidence, these findings suggest that viewing television with the 3D technology at home may lead to visual fatigue, like a VDT-related asthenopia. Also, near-point distance appears to be an objective and promising method for assessing short-term visual fatigue.}, pages = {85--91}, title = {3Dゲーム使用の視覚系神経機能に及ぼす影響}, volume = {37}, year = {2010} }