@article{oai:air.repo.nii.ac.jp:00001596, author = {佐川, 馨 and 桂, 博章 and SAGAWA, Kaoru and KATSURA, Hiroaki}, issue = {30}, journal = {秋田大学教育文化学部教育実践研究紀要}, month = {May}, note = {One of the long-standing problems for university pre-service teacher training courses in music has been how to bridge between theory and practice, so participants may develop professional competence. The present paper reports on an attempt to solve this type of problem by employing the approaches expounded by the notions of field-internship and gaming simulation as educational practicum. Both approaches have been accepted by the Japanese Ministry of Education as Good Practice COP) or the Distinctive Educational Activity program during the years from 2003 to 2006. Field-internship is the term coined by combining two words fieldwork and internship, meaning a type of practice by which students receIve an on-the-job training outside university. By so doing, it is expected that they would make use of it as a chance to put their knowledge into practice. It was further anticipated that such experiences of the students would be returned to the community. Gaming simulation is the instructional method that is intended to help students experience a hand-on job in a simulated classroom setting, whereby they may acquire a type of skill that will readily be usable in authentic situations. Following the principle of these two methods, the present authors conducted pre-service teacher training courses in music. One was concerned with extra-curricular ~30fj- 2008if activities and mUSIC appreciation courses as part of community service, while the other was the teaching of a Japanese traditional dance called Nishimonai Bon festival dance. The paper provides detailed accounts of the process of carrying out the courses. The study concludes with several suggestions for the future study., 音楽科教員養成においては,理論と実践の有機的な関連を図り,教員の専門職化の促進に資するための方策を探ることが喫緊の課題である.そのため本研究では,その解決の糸口を本学の平成15年度及び18年度の「特色ある大学教育支援プログラム」の取組みである「フィールドインターンシップ型授業」と「ゲーミングシミュレーション型授業」に求めた.フィールドインターンシップとは,フィールドワークとインタ-ンシップからなる造語であり,フィールドインターンシップ型授業は,地域観察型学外実習や地域社会での現場研修を含む活動を通して大学教育における「知」と学外における「体験」を再構築し,その成果を地域社会に還元しようとする試みである.ゲーミングシミュレーション型授業は,教室内における授業改善を図る試みとして体験的な活動を行うものである.これらの趣旨に基づき,佐川が部活動指導体験や鑑賞教室の実施による学外実習を取り入れた授業実践を試みた.一方,桂は西馬音内盆踊りの実技体験を中心にした授業実践を試みた.本稿では,音楽科教員養成における知と体験の新たな構築の試みとして取り組んだ,これらの実践の概要と,参加した学生の活動記録及び成果を報告した.}, pages = {65--75}, title = {音楽科教員養成における知と体験の新たな構築を目指して -「フィールドインターンシップ型授業」及び「ゲーミングシミュレーション型授業」の実践}, year = {2008} }