@article{oai:air.repo.nii.ac.jp:00001053, author = {西台, 満 and NISHIDAI, Michiru}, journal = {秋田大学教育学部研究紀要 人文科学・社会科学, Memoirs of the College of Education, Akita University. The humanities & the social sciences}, month = {Dec}, note = {The development of computers has brought on the progress of various kinds of videogames. Nowadays the enterprises in connection with videogames are regarded as super-growing and make fortunes if only one manufacture or software attracts popular favor. In this paper I argue what kind of work the software of a videogame should be protected as, and conclude that it would be enough to classify it under "the work of program" .}, pages = {31--37}, title = {ビデオゲームと映画の著作権}, volume = {50}, year = {1996} }